Monday, 19 August 2013

Sketch#1

This is a Zbrush sketch i did today, did inspired a bit from here and there, and it become like this.

Enjoy!

Saturday, 10 August 2013

self portrait study

First time i use it for testing a new program called face gen, which can read the photo and turned it into 3D objects...and then i found it doesn't really get the photo likeness, and for the final work i did tweak it up here and there to get more likeness with my photo..even this one.. i personally feel more handsome than the real guy..hahaha...

so this is how it looks like on the view port:


and then here's what it looks like after the render + comp in photoshop: 

and i actually have another render that i'm not really satisfied with:




But anyway in the end i feel like face gen was useful if we dont really mind about the character likeness, it skip so much step and pretty useful for production with a lot of character's faces. 

And also i like my new profile picture very much. lol.

Enjoy!

trying to make a better girl face...

so this my second attempt with almost the same purpose as the first one.

however, i did use lesser poly count on the face, but still keep it high res enough for the eyes, and adding more (plus trying out faster way to make hair) hair system, and it seems pretty heavy for rendering.

Here's what it looks like by the wire frame:


And then here's what after render and comp:

i did render it with 2k by 2k resolution.

In fact, since i want the face have a smooth shadow, so i did separate the render layer between her hair and her face, and then for final work i did some touch up with photoshop. 

Enjoy! 



First Attempt on Hair System, and trying to reconnect back with my modelling skill...sort of..

This is my first attempt to make a girl face, and actually my main purpose is to get as low poly as possible but still can maintain the look that i want to go for. 

so here what it looks like with the wire frame shot

and here's after render + comp


it was a good exercise while facing with new methods for dealing with maya nHair, while working for it, i also finding out the fastest and easiest way to deal with nHair. even not the fastest, well now i have more clearer direction with nHair.

Enjoy!

Thursday, 27 June 2013

Lord Zedd Compositing Layers

So..these are the passes (which all are rendered by BPR Zbrush) that i used to composite Lord Zedd.
Here's the video:


And here we have the still image:


The reason i had a lot of passes is because it's always easier when you have extra control in compositing to enhance the render beauty.

So in order to get these passes on Zbrush BPR, i need to render them separately by tweaking the materials each time i render with BPR. I did enhance quite a lot on the metal materials, and add some light passes into the main characters.

The BG itself done by Maya (it's pretty simple one, thanks again to the help of substance shaders).
and i add the fog so it's resembles the film's references (they always shot it with a lot of fog).

Thanks for reading

Enjoy!

Friday, 21 June 2013

The making of Mr.Zedd

And here are some of the screen shots of Mr.Zedd, this character was done by Zbrush, Maya, Nuke and Photoshop.

Happy Weekend!







Mr. Zedd!

So i was a big big fan of the mighty morphin power ranger...especially in my childhood. there's been countless childhood drawing about these super sentai characters..so i decided to make another one..in 3D..i might say that this guy also one of my favorite villain ever!

Please enjoy!