Thursday 26 December 2013

Shotgun!

Since my last hard surface done in zbrush, i feel that i still want to find out how to create more "clean" hard surface,  i decide to create a gun, well, in case i need an assets for the future.

I did this gun (a shotgun i did call as Caesar Police M4 Tactical, yes it's just a random name,lol ), sculpted through zbrush, and textured and lighted with Keyshot. 

And I comp it with photoshop, here's the final look of the shotgun:



Here's a little bit of the breakdown on how do i create this shotgun:

Watched and look for some tips and tricks, i found some brushes that helping me quite a lot on creating hard surfaces:


Slash used for creating a thin and clean (with holding shift) lines over the model.
hPolish was used for tidying up the places that not smooth/clean enough on the model.
All the curves used for creating a very clean cut out of the model. 

I use dynamesh for the basic models, and often utilizes deformation options to clean up the messy edges.

I separate the whole model into 24 parts of subtools. here are some parts of it.


 And here's the BPR and exploded version in zbrush 



That's all folks!
Enjoy!





Wednesday 16 October 2013

Another Zbrush Sketches

I was really inspired by Ben Mauro, one of the greatest artist on existence, so i did try and play around to make this one' result closer into his style.

And this character also remind me of Groot, one of the character from upcoming Marvel's movie.

This the Zbrush shot:




And here's the final composite of the model:


Enjoy!

Wednesday 25 September 2013

Nameless Jaeger

Happy Wednesday!

i have to admit that i love the movie so much (i watched it 3 times), and of course i love robots.

Well it wasn't really designed with the rule of jaeger in my head. but when it comes to the composition i can't resist the temptation to comp it like a jaeger.

Here's some progression shot:




And here's the final comp:


and let's name it..silver shotgun!

enjoy guys!




Monday 23 September 2013

Masked Rider Sakura



Just another Masked Rider for fun.

Here's some of the zbrush progression:



And after all these i tried to comp the final render, here's the result:



Enjoy!


Wednesday 28 August 2013

Sketch #4

I always want to try make hard edges on zbrush...it's..hard...

so in the end i come up with this robot...



And then i zremesh all the parts..(reduce from 22 mil poly to 980000 only lol)

and go to maya to group it by materials...

then import to Keyshot..tweak some of the materials..and then render it out.


And that's the result!

Time to continue into the next one!


Thursday 22 August 2013

Sketch#3

So this idea was coming from when im taking a bath...

I dont know why, but im coming up with the sentence of

"What happen if T-Rex got enhanced arms? like bigger claws?"

and for some reason i want to make it look cute...

and there it is...CyRex..or whatever it is..



And then it's not stopping there...I'm trying out a new program called Keyshot..it's freaking awesome...I'm totally use it for presentation or let's say...instant work...hahaha

Here's the Keyshot's shot: 


Yeah awesomeeee...

Now time to take a bath and getting another stupid ideas..

Wednesday 21 August 2013

Sketch#2

Dragon! Hurr Durr Hurr hurrr...

I did this with references..since my anatomy with Dragon arent good enough...


Monday 19 August 2013

Sketch#1

This is a Zbrush sketch i did today, did inspired a bit from here and there, and it become like this.

Enjoy!

Saturday 10 August 2013

self portrait study

First time i use it for testing a new program called face gen, which can read the photo and turned it into 3D objects...and then i found it doesn't really get the photo likeness, and for the final work i did tweak it up here and there to get more likeness with my photo..even this one.. i personally feel more handsome than the real guy..hahaha...

so this is how it looks like on the view port:


and then here's what it looks like after the render + comp in photoshop: 

and i actually have another render that i'm not really satisfied with:




But anyway in the end i feel like face gen was useful if we dont really mind about the character likeness, it skip so much step and pretty useful for production with a lot of character's faces. 

And also i like my new profile picture very much. lol.

Enjoy!

trying to make a better girl face...

so this my second attempt with almost the same purpose as the first one.

however, i did use lesser poly count on the face, but still keep it high res enough for the eyes, and adding more (plus trying out faster way to make hair) hair system, and it seems pretty heavy for rendering.

Here's what it looks like by the wire frame:


And then here's what after render and comp:

i did render it with 2k by 2k resolution.

In fact, since i want the face have a smooth shadow, so i did separate the render layer between her hair and her face, and then for final work i did some touch up with photoshop. 

Enjoy! 



First Attempt on Hair System, and trying to reconnect back with my modelling skill...sort of..

This is my first attempt to make a girl face, and actually my main purpose is to get as low poly as possible but still can maintain the look that i want to go for. 

so here what it looks like with the wire frame shot

and here's after render + comp


it was a good exercise while facing with new methods for dealing with maya nHair, while working for it, i also finding out the fastest and easiest way to deal with nHair. even not the fastest, well now i have more clearer direction with nHair.

Enjoy!

Thursday 27 June 2013

Lord Zedd Compositing Layers

So..these are the passes (which all are rendered by BPR Zbrush) that i used to composite Lord Zedd.
Here's the video:


And here we have the still image:


The reason i had a lot of passes is because it's always easier when you have extra control in compositing to enhance the render beauty.

So in order to get these passes on Zbrush BPR, i need to render them separately by tweaking the materials each time i render with BPR. I did enhance quite a lot on the metal materials, and add some light passes into the main characters.

The BG itself done by Maya (it's pretty simple one, thanks again to the help of substance shaders).
and i add the fog so it's resembles the film's references (they always shot it with a lot of fog).

Thanks for reading

Enjoy!

Friday 21 June 2013

The making of Mr.Zedd

And here are some of the screen shots of Mr.Zedd, this character was done by Zbrush, Maya, Nuke and Photoshop.

Happy Weekend!







Mr. Zedd!

So i was a big big fan of the mighty morphin power ranger...especially in my childhood. there's been countless childhood drawing about these super sentai characters..so i decided to make another one..in 3D..i might say that this guy also one of my favorite villain ever!

Please enjoy!


Thursday 2 May 2013

Rain RnD

just trying out how hard to make a rain, for a cheap one like below, it might be not that hard, but when you need the water ripples and wet maps...these are 2 things that i need to find out next...



anyway, it was fun short experiment.

ps: i'm using maya substance for the ground, very practical and efficient texturing system.

since the quality of the video is super rough, here i attach some images



looking better on images! :)

Friday 26 April 2013

The making of masked rider 2

It was one of my earlier piece for studying zbrush, and the pose also based on my small toy. this is the very first preview of the model i did back then lol







So again i decided to take a bigger take on this guy, like, let make he fight to something, and i come up with gargoyles  and church (so stereotype lol), and i decided to take the goyle with zbrush, and the church by maya. 

here are the goyle shots



And after the goyle finished, i went to for the church (rendered with mental ray)



And then i have the render images for the rider and the goyle (all render from BPR zbrush)


With the power of photoshop, i comp these elements into 1 finished artwork


I did make some of the basic smoke on maya, however, i feel it kinda now worth (the trouble caused) for only 1 image, so most of the smokes and the fire are digital imaging to enhance my final artwork.

happy weekend!