Wednesday 26 December 2012

Face study with zbrush

Merry Xmas! and while having a relaxing time away from office works...i dedicated my holiday for something fun. It's all done with Zbrush, and bpr rendering, + photoshop for final composite.
Enjoy and happy holiday! :D

Sunday 21 October 2012

Sunday Zbrush

This was a concept i develop week ago, but since the office hour really pack up, only this sunday i can continue working on it. this basically still 60-70 percent of the work. while i still want to experimenting something in the future with this model. Will try to get it done as soon as possible.

Happy weekdays peps!

Cheers

Friday 13 July 2012

Weekend! Yes!

Weekend! a lil bit pack up but then still, weekend is a weekend, which my freedom comes first. So, I continue on my personal research and study...

And I'm making a teeth! (feels so useless lol)

But then again, It's looks quite fine (at least for me, myself and I) , after watching some tutorials and trying to understand the basic of it.

And here's a screenshot. (for my digital documentations of my research and study)



Happy Weekend! Yay! Rest and Relax...

Wednesday 4 July 2012

A "cheap" way to approach a realistic eyeball

Since the day before i was experimenting with all the quite mighty and powerful mental ray's materials (subsurface and material x, mostly), on the next day i was challenged to reach the same result with a "cheaper" maya's materials. (it's still powerful, but in fact it take less than mia materials). So with the same geometry, polycounts, and textures, i tried to changed the materials into blinn (for the eye's iris) and phong/phong E (for outer kornea). It's losing some of the details compared to the "expensive one", but still consider as a qualify for me.

And here's it how it's render out (note: take 4-5 secs faster than the expensive one):

Cheers! ;-)

Monday 2 July 2012

Eye Shaders Testing

last night, I tried to follow one of my "advance" tuts that i've ever had. I miss a lot of details and linking on the shaders, since i just skipped some of the earlier parts of the tutorials. it's a lil bit hard to understand if your foundations isn't strong enough. after struggle some time with it (and also reduces my sleep time, sadly), i managed to at least achieve 70% of what i wanted to achieve. However, i still need to watch and redo to remember and understand the basic of these things.


Sunday 1 July 2012

a sketch


So, today (after playing with some lighting test), i feel that i need to test out my painting again..i feel that it become more and more weaker since i working as a 3D artist. so i tried to go back to basic. some depth training with B&W as a start and a lil bit of mood for the finishing up (if it can be called as finish). Anyway, Happy Monday.

owh back to work. sigh.

Light Passes Compositing

On the weekend, trying to make lighting passes compositing. the model i borrowed from my friend. got a problem with subsurface material, i'm not sure 100% i've got this one. however, on the compositing program, i almost got a full control of the lights.

The lights passes i used: Key light, Kick Light, Rim Light, Fill Light, and Bounce Light.

i got some comparison for the results:
The first one is only beauty and AO:

This is after the light passes composited:


And this is after i tweak the five light passes:


Looks cool but now i got another problem to find out whether these passes can be combined with the basic compositing pass...coz i still need to tweak around specular, diffuse, subsurface, etc..

Anyway it was a fun test :)

Friday 15 June 2012

Another Nuke test


So, After a tiring a become a one-day-panel in my junior's final presentation (Limkokwing Animation Batch), i still curious how to create a world point pass in mental ray, because, so far, at office i use another render engine that can generate a Ppass for the render passes. So i decided to tweak a little and test it on Nuke, and as always, this Positiontopoints nodes is always looks...awesome.

Tuesday 12 June 2012

Faunia Rancher Monster Design Contest!

So...i give it a try and join the contest!

here is the link into the entry:
http://www.facebook.com/photo.php?fbid=329895710418030&set=a.293207410753527.68295.248379998569602&type=1&theater

Monday 11 June 2012

Some test on the program so called Nuke

it's a test for camera projection/ camera mapping, which enabled you to convert a 2D flat image into a limited 3D worlds and convert it into a video. It's basically a normal technique, but since i'm new on Nuke so i test how the workflow is going to be on it.

i guess i'll attach the result soon but yeah..it's ugly enough to be called as a test. lol