Wednesday 28 August 2013

Sketch #4

I always want to try make hard edges on zbrush...it's..hard...

so in the end i come up with this robot...



And then i zremesh all the parts..(reduce from 22 mil poly to 980000 only lol)

and go to maya to group it by materials...

then import to Keyshot..tweak some of the materials..and then render it out.


And that's the result!

Time to continue into the next one!


Thursday 22 August 2013

Sketch#3

So this idea was coming from when im taking a bath...

I dont know why, but im coming up with the sentence of

"What happen if T-Rex got enhanced arms? like bigger claws?"

and for some reason i want to make it look cute...

and there it is...CyRex..or whatever it is..



And then it's not stopping there...I'm trying out a new program called Keyshot..it's freaking awesome...I'm totally use it for presentation or let's say...instant work...hahaha

Here's the Keyshot's shot: 


Yeah awesomeeee...

Now time to take a bath and getting another stupid ideas..

Wednesday 21 August 2013

Sketch#2

Dragon! Hurr Durr Hurr hurrr...

I did this with references..since my anatomy with Dragon arent good enough...


Monday 19 August 2013

Sketch#1

This is a Zbrush sketch i did today, did inspired a bit from here and there, and it become like this.

Enjoy!

Saturday 10 August 2013

self portrait study

First time i use it for testing a new program called face gen, which can read the photo and turned it into 3D objects...and then i found it doesn't really get the photo likeness, and for the final work i did tweak it up here and there to get more likeness with my photo..even this one.. i personally feel more handsome than the real guy..hahaha...

so this is how it looks like on the view port:


and then here's what it looks like after the render + comp in photoshop: 

and i actually have another render that i'm not really satisfied with:




But anyway in the end i feel like face gen was useful if we dont really mind about the character likeness, it skip so much step and pretty useful for production with a lot of character's faces. 

And also i like my new profile picture very much. lol.

Enjoy!

trying to make a better girl face...

so this my second attempt with almost the same purpose as the first one.

however, i did use lesser poly count on the face, but still keep it high res enough for the eyes, and adding more (plus trying out faster way to make hair) hair system, and it seems pretty heavy for rendering.

Here's what it looks like by the wire frame:


And then here's what after render and comp:

i did render it with 2k by 2k resolution.

In fact, since i want the face have a smooth shadow, so i did separate the render layer between her hair and her face, and then for final work i did some touch up with photoshop. 

Enjoy! 



First Attempt on Hair System, and trying to reconnect back with my modelling skill...sort of..

This is my first attempt to make a girl face, and actually my main purpose is to get as low poly as possible but still can maintain the look that i want to go for. 

so here what it looks like with the wire frame shot

and here's after render + comp


it was a good exercise while facing with new methods for dealing with maya nHair, while working for it, i also finding out the fastest and easiest way to deal with nHair. even not the fastest, well now i have more clearer direction with nHair.

Enjoy!