Thursday 26 December 2013

Shotgun!

Since my last hard surface done in zbrush, i feel that i still want to find out how to create more "clean" hard surface,  i decide to create a gun, well, in case i need an assets for the future.

I did this gun (a shotgun i did call as Caesar Police M4 Tactical, yes it's just a random name,lol ), sculpted through zbrush, and textured and lighted with Keyshot. 

And I comp it with photoshop, here's the final look of the shotgun:



Here's a little bit of the breakdown on how do i create this shotgun:

Watched and look for some tips and tricks, i found some brushes that helping me quite a lot on creating hard surfaces:


Slash used for creating a thin and clean (with holding shift) lines over the model.
hPolish was used for tidying up the places that not smooth/clean enough on the model.
All the curves used for creating a very clean cut out of the model. 

I use dynamesh for the basic models, and often utilizes deformation options to clean up the messy edges.

I separate the whole model into 24 parts of subtools. here are some parts of it.


 And here's the BPR and exploded version in zbrush 



That's all folks!
Enjoy!