Tuesday 15 July 2014

Sci-Fi Helmet Concept

Testing a new workflow with Zbrush and Keyshot, and lately i have the urge to make robot with scarf...for some obvious reason.



Here's the breakdown of the image:


At first I sculpt the model with dynamesh, without really care about the topology. But still some easy objects are retopo with Zremesh. As you can see I do have about 8 primary brushes to work on this guy.


After I'm happy with the overall shape and silhouette,  I started to separate the dynamesh become a lot of objects/subtool. I did mask the dynamesh part by part, extract, zremesh and edgeloop them one by one.



 By the end of the day i got separated subtools with better topology. And I start to make them hi-res polygons. (for detailing purposes)



Here's what it looks like after I detailed the model.

After this step, I export them one by one to Keyshot.



All the shaders are build from the keyshot library.
After I satisfied with the shader, I started to render some shots (with different HDRI) for comp later on.

All the final detailing (scratches, symbols, scarfs, etc) are added on with Photoshop.

Cheers!