Here's the video:
And here we have the still image:
The reason i had a lot of passes is because it's always easier when you have extra control in compositing to enhance the render beauty.
So in order to get these passes on Zbrush BPR, i need to render them separately by tweaking the materials each time i render with BPR. I did enhance quite a lot on the metal materials, and add some light passes into the main characters.
The BG itself done by Maya (it's pretty simple one, thanks again to the help of substance shaders).
and i add the fog so it's resembles the film's references (they always shot it with a lot of fog).
Thanks for reading
Enjoy!
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