The final shot:
Some WIP's screenshots:
I did the modeling in Zbrush, Did some layout and hair impression before i did it with Fibermesh. And then I Zremesh the subtools and then exporting them into Maya.
I set up all the materials inside maya, mainly with mia_material_x_passes, and after all the passes (Diffuse, Specular, AO, Indirect, Reflection, and some rim lights) rendered out, I comp them in Photoshop.
Cheers!
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