Friday, 26 April 2013

Hard surface zbrush study

so it was the model from the last one (sunday Zbrush), which i feel kinda a waste if i leave it at that phase. so i decide to take a look back and improve it.



(at the same time i also watch the nice truth about bussiness, lol, since im using two screen).
and after i feel the model was close enough into the stage that i wanted, i decide to go texture work and add damages on it.



and i bring it into photoshop.


and after the tweak here and there this is the final result: 


(ps: i also try nuke autoflare for my final image! )

There you go, in conclusion i like how it ended up, just a lil bit sad since there are some part that not hi res enough to be shot close up, should do more better.

Happy weekend, 
Enjoy! 





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