Wednesday, 25 September 2013

Nameless Jaeger

Happy Wednesday!

i have to admit that i love the movie so much (i watched it 3 times), and of course i love robots.

Well it wasn't really designed with the rule of jaeger in my head. but when it comes to the composition i can't resist the temptation to comp it like a jaeger.

Here's some progression shot:




And here's the final comp:


and let's name it..silver shotgun!

enjoy guys!




Monday, 23 September 2013

Masked Rider Sakura



Just another Masked Rider for fun.

Here's some of the zbrush progression:



And after all these i tried to comp the final render, here's the result:



Enjoy!


Wednesday, 28 August 2013

Sketch #4

I always want to try make hard edges on zbrush...it's..hard...

so in the end i come up with this robot...



And then i zremesh all the parts..(reduce from 22 mil poly to 980000 only lol)

and go to maya to group it by materials...

then import to Keyshot..tweak some of the materials..and then render it out.


And that's the result!

Time to continue into the next one!


Thursday, 22 August 2013

Sketch#3

So this idea was coming from when im taking a bath...

I dont know why, but im coming up with the sentence of

"What happen if T-Rex got enhanced arms? like bigger claws?"

and for some reason i want to make it look cute...

and there it is...CyRex..or whatever it is..



And then it's not stopping there...I'm trying out a new program called Keyshot..it's freaking awesome...I'm totally use it for presentation or let's say...instant work...hahaha

Here's the Keyshot's shot: 


Yeah awesomeeee...

Now time to take a bath and getting another stupid ideas..

Wednesday, 21 August 2013

Sketch#2

Dragon! Hurr Durr Hurr hurrr...

I did this with references..since my anatomy with Dragon arent good enough...


Monday, 19 August 2013

Sketch#1

This is a Zbrush sketch i did today, did inspired a bit from here and there, and it become like this.

Enjoy!

Saturday, 10 August 2013

self portrait study

First time i use it for testing a new program called face gen, which can read the photo and turned it into 3D objects...and then i found it doesn't really get the photo likeness, and for the final work i did tweak it up here and there to get more likeness with my photo..even this one.. i personally feel more handsome than the real guy..hahaha...

so this is how it looks like on the view port:


and then here's what it looks like after the render + comp in photoshop: 

and i actually have another render that i'm not really satisfied with:




But anyway in the end i feel like face gen was useful if we dont really mind about the character likeness, it skip so much step and pretty useful for production with a lot of character's faces. 

And also i like my new profile picture very much. lol.

Enjoy!